BAMF’s Gym UI Evolution

We went through many iterations on our user interface. In earlier versions, Brick needed to access individual pieces of gym equipment (such as a punching bag, treadmill and bench press) in order to improve a specific attribute. We eventually realized this complicated the UI with little trade-off. The more recent iterations featured all the stat upgrades on the same page, making leveling up much more stream-lined.

It’s important for us that our game’s UI be simple, clear and efficient. We are constantly tweaking BAMF’s UI in order to abide by these factors.

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