We are incredibly proud of such an achievement! We couldn’t have made it happen without our talented partners at Vibe Avenue and Execution Labs. You can listen to and purchase BAMF’s soundtrack on Bandcamp.
We would like to thank Yulia Vakhrusheva, director of Indie Prize, all the judges and the Casual Connect organizers for making such an event happen! Thank you from the bottom of our hearts.
We are proud to announce we have entered in a partnership with the Canada Media Fund (CMF). The CMF is a Canadian federal funding program put in place to foster, help develop and promote the production of Canadian media content across a wide range of platforms.
As part of its Experimental Stream, the CMF will financially support Double Stallion Games to develop its next original video game project currently titled “Luna: A Voyage to the Moon”.
Luna tells the story of Helen G. Wells, an astronomer at the turn of the 20th century who embarks on a quest to explore the Moon. Presented in the style of early 1920′s black-and-white animation, the game will allow players to explore and transform a large open world with the powers of cinema and photography.
For additional details about the game, we invite you to read the recent Kill Screen feature on the project.
We are thrilled to have this opportunity to continue developing our own original video games ideas. Expect more project news and announcements in the coming months!
This week, Brendan Sinclair from GameIndustry.biz interviewed our very own Nicolas Barrière-Kucharski as well as our friend Tanya Short from Kitfox Games on the merits of switching from a free-to-play to a premium business model with Big Action Mega Fight! and Shattered Planet, respectively.
Is the free version of big action mega fight going to stay free? Because I'm wanting to make sure the free version will have the new cutscenes and the new content because you made BAMF! Free for a reason because of the lives, coins, and teeth
On iOS, any owners of the previous free version will get the update to the premium version and receive new content.
New content including cutscenes, iOS controller support and gameplay balances!
You read that right! Eric Angelillo, Our own artful director of all things visuals will be present at MIGS 2014! This year’s conference will be held at the Palais des Congrès de Montréal on November 10 and 11.
Eric will be speaking on what he knows best: animation. His talk titled “Hand-drawn Animation & Games: Bridging the Gap”, is best described as followed:
A session devoted to traditional 2D animation in games. Eric will talk about the process of hand-drawn animation for TV/Film and how it can be applied to games. Most 2D games today use cutout style animation rather than hand-drawn sprites, the pros and cons of these two methods will be covered.This talk will focus on HD 2D animation rather than pixelart which is also common for sprite animation. A short walkthrough of Eric’s personal process for creating hand-drawn animation/sprite sheets will also be included.
Sign up now! If you are planning on attending the show, be sure to say a hearty hello to Eric and the Double Stallion team!